[Diaspora] Diaspora questions

David Dunham alakoring at gmail.com
Mon Dec 21 11:29:55 MST 2009


Brad

Thanks for the quick answers!

One more question about Weapon Familiarity -- what *is* it? A skill? An aspect? Or just something you write?

> I'd make that a stunt then -- military grade close combat -- can use close
> combat twice in a row but only for attack and defense.

Reasonable. (In practice, using Agility or MicroG for defense would probably be fine, though I'm pretty sure all my Traveller characters ended up with Cutlass just for the imagery.)

> I can't imagine an effective composure attack from behind cover

(using bullhorn) "Brad, this is Lulu. Thrown down the gun or we erase your game."

> Crossbows have Civilian because
> they are intrinsically easier to handle and train than a bow.

> Weapon stunts are basically features that are bought in the design sequence.

I think I get the build system, what still confuses me is the tables (p. 118) and the text that precedes them.

Though on another reread it's starting to make sense. I think the issue is that you took info from the build system and included it here -- "Civilian weapons are one level cheaper" is irrelevant, because it's already factored into the table.

(I think the text may be wrong, too -- "The basic cost for a civilian slug thrower is 3" probably shouldn't say "civilian.")

IMO the text in chapter should not mention basic cost or civilian discount at all, only the tech adjustment. The charts speak for themselves, and the build system in chapter 9 can cover base cost.

David Dunham
Mobile: +1 206 769 2227             http://www.pensee.com/dunham/
Imagination is more important than knowledge. -- Albert Einstein




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