[Diaspora] Social Combat Map for a Court Martial
Jeffrey Hosmer
jhosmer1 at gmail.com
Fri Nov 6 11:16:43 MST 2009
This sounds good. Keeps it nice and simple for the players, who are new to
this...
I want everyone to be involved, though, not just the player acting as a
lawyer... maybe I could let the non-lawyer characters come in as "witnesses"
to get one attempt to act on the judges or lawyers. I could try following
the standard TV court procedure... opening statements from the lawyers,
calling on witnesses, closing statements from lawyers. With four players,
that should make things interesting enough without getting too bogged down.
On Fri, Nov 6, 2009 at 1:10 PM, Brad Murray <bjmurray.halfjack at gmail.com>wrote:
> On Fri, Nov 6, 2009 at 10:07 AM, Brad Murray <bjmurray.halfjack at gmail.com
> > wrote:
>
>> Note that this encodes the tactic of trying to force a mistrial when
>> things are going bad -- if you see a looming guilty verdict, you can always
>> move yourself to the mistrial box and probably get yourself disbarred.
>
>
> Oh yeah, and the countertactic: when things are going well you will
> probably want to start putting obstacles on the arc leading to MISTRIAL!
> Here's where you start consolidating your paperwork and making sure every
> formality is correctly addressed. If you do this AND your opponent creates a
> mistrial anyway, then you made some critical error and it's your fault. Yay!
>
> --
> Brad Murray (halfjack)
> VSCA Publishing
>
-------------- next part --------------
An HTML attachment was scrubbed...
URL: <http://phreeow.net/pipermail/diaspora_phreeow.net/attachments/20091106/81d8f42c/attachment.html>
More information about the Diaspora
mailing list