[Diaspora] Social Combat Map for a Court Martial
C. W. Marshall
toph at interchange.ubc.ca
Fri Nov 6 11:18:23 MST 2009
Hi! Welcome to Diaspora.
This sounds great. It'll be a very full session teaching Diaspora and
showing off all four minigames, but I really look forward to hearing
what happens! (Post it somewhere, and we send you dice!).
As for the social combat specifically, there are multiple ways of
doing it. First off, is the "guilty" judge capable of changing his
mind? If not, then don't put him on the board -- the prosecutor is
enough. If he is (and that's more interesting), then, it's a question
of initial placement -- he starts off in the guilty circle, but
perhaps can be persuaded away.
If there's three judges represented, then victory can be set either
as the first side to get two judges into their circle (guilty/
innocent) (you could also see where the judges are at the end of x
turns, and see if they lean towards guilt or innocence. If the guilty
judge won't budge, it'll probably be simpler just to have a single
token representing the judicial opinion -- if it ends in the guilty
circle, then pcs lose; if not and the clock runs out then they win.
The in contempt idea is cool -- It need not be circles of course --
that could be done with maneuvers placing aspects, and then tagging
them: putting "dodgy argument" or "violating standard military code
of justice" could be fun.
You might also want to consider an amalgam pc for the defendants, as
in the example in the book -- one relevant skill from each player,
filling ot a notional meta-pyramid will reduce the number of tokens
on the board.
Hope this helps!
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