[Diaspora] My other 2 Rules Questions
Brad Murray
bjmurray.halfjack at gmail.com
Fri Oct 30 10:14:23 MDT 2009
On Fri, Oct 30, 2009 at 9:06 AM, Darren Brewster <excrusader at gmail.com>wrote:
> Alright, I am next to my book and have two more questions:
>
> 1. Compelling Movement on page 189. So you can compel a unit to stop
> in any zone, not just zones with appropriate aspects on them? If so
> why does it say it works well for ambushes in appropriate terrain? Can
> you provide an example of how this works? I'm just not visualizing
> what is happening at the table.
>
You can compel a unit to stop in any zone during its movement, but you will
need an applicable aspect. So there needs to be an aspect on the zone or on
the unit to facilitate the compel. It may not always be justifiable.
It allows simulation of ambush by letting the ambusher, who is not hidden at
a player context (all players know where all the pieces on the board are)
but who is hidden in a story context (possibly by virtue of an aspect on the
zone, "Ambush!") set up the ambush (maneuvers to place aspects on several
zones in the interesting area) and then make it progressively more expensive
(compel, compel, compel) to move past the ambush zone to relative safety.
Basically it increases the control over the defender's stopping point by
messing with the economy and telling the story established by the ambusher
(we're hidden, you're in a crossfire, etc.). In retrospect, it would be cool
to be allowed to compel to FORCE the use of available movement too (sure
looks safe here).
> 2. Is free tagging always done by the very next to act? Can it be
> saved for someone else? What if someone maneuvers an aspect on an
> enemy and then his ally goes next but takes an unrelated action
> against someone else? What happens with the free tag in that
> situation?
>
Any ally can free tag up until it has been free-tagged. If he has a story
for the aspect he can use it. Table should laugh and shake their heads when
it's stupid.
> Thanks for any help. Sorry to keep bugging everyone so much! :-)
>
Never apologize for talking about our game. :D
--
Brad Murray (halfjack)
VSCA Publishing
-------------- next part --------------
An HTML attachment was scrubbed...
URL: <http://phreeow.net/pipermail/diaspora_phreeow.net/attachments/20091030/60d86fe8/attachment.html>
More information about the Diaspora
mailing list