[Diaspora] Fwd: Diaspora for less hard Sci-fi (an answer)
C. W. Marshall
toph at interchange.ubc.ca
Sat Sep 19 23:11:44 MDT 2009
I sent this answer earlier, but it seems to have gone only to the
OP; it was meant for anybody.
Begin forwarded message:
> From: "C. W. Marshall" <toph at interchange.ubc.ca>
> Date: September 19, 2009 4:54:16 PM PDT (CA)
> To: Darren Brewster <excrusader at gmail.com>
> Subject: Re: [Diaspora] Diaspora for less hard Sci-fi (an answer)
>
>
> Hi Darren,
>
> Great question. There is no doubt the kickin' awesomeness of over-
> the-top adventure lineage is there, and it's really not that hard
> to pull out from Diaspora, I'd have thought. A lot of Space Opera
> is in tone and ambition, and that's something governed at the
> table: players decide they want to do back flips while firing and
> jumping from one craft to another, a difficulty is set, and dice
> start a-rollin'. A lot of tone just depends where the difficulty
> gets set, and the stories the players want to tell.
>
> Even as we were designing the game, the temptation to tell less-
> hard stories crept in, and so we've given rules for psionics,
> aliens, and fighters -- we even put aliens in our sample sector,
> just to show we want tables to mess around with the toolkit we've
> provided. And testing these things out, my sense is that it all
> plays just as well (of course, I might have been responsible for
> the genesis of some of these softer things, and so it was my itch
> being scratched).
>
> Something like Star Trek would be a natural, and the social
> initiative in the space combat section arose in our imaginations
> from submarine movies and (of course) the Star Trek original series
> episode, "Balance of Terror", where the choice to fire involves a
> calculus, and a real decision from the captain. The spacecraft
> system is tuned to only a couple of vessels though -- if you wanted
> to do epic fleet encounters, I'd suggest sing the Social Combat
> rules instead.
>
> I hope this helps, and encourages you to try it out. If you do,
> post your AP -- we'll send you some dice!
>
> Toph
>
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