[Diaspora] Designing a Mine Field for Spaceship Combat

Buzz buzz at buzzmo.com
Tue Feb 9 11:46:28 MST 2010


Are mine fields even viable given the default conception of space combat in Diaspora?


>  -------Original Message-------
>  From: Sam Friedman <safriedman at gmail.com>
>  To: diaspora at phreeow.net
>  Subject: [Diaspora] Designing a Mine Field for Spaceship Combat
>  Sent: Feb 09 '10 12:38pm
>  
>  I have this story in my head of a paranoid system, or what's left of
>  it, leaving behind a vast swath of a mine field.  Think looking up from
>  Earth and seeing the faint band of the Milky Way... that's the mine
>  field.
>  
>  
>  How could I go about representing that in spaceship combat?  If I want a
>  scene whose purpose is to illustrate the rough time the characters have
>  navigating their ship through this minefield to get to whatever their goal
>  happens to be, how do I represent this stationary mine field without
>  letting the V-Shift of the characters' spaceship allow an easy escape?
>   Also, how might I represent the mines detonating on impact (or
>  proximity)?
>  
>  
>  Here's what I thought.  I'd love suggestions.  I haven't had
>  a chance to playtest this, so it could be over/under-balanced.
>  
>  
>  STANDARD EXPLODEY MINEFIELD
>  [We represent the minefield as a T2 spaceship.  17 Build Points]
>  
>  
>  V-Shift: 2 (2 bp) - trying to represent the fact that the mine field is
>  labyrinthine, and difficult to work through.  It doesn't move,
>  necessarily, but it's not easy to just plow through.
>  Beam: 0
>  Torpedo: 4 (6 bp) - trying to represent the self-detonating nature of the
>  minefield.  Also ties to the sink-stunt "Self Detonate"
>  EW: 0
>  Trade: 0
>  
>  
>  Stress Tracks:
>  Hull: 7 (4 bp) (there's so much to shoot at, it hardly makes a
>  difference)
>  Data: 3
>  Heat: 3
>  
>  
>  Stunts:
>  Automaton (sink stunt): these are machines, not people. (1 bp)
>  High Capacity Magazine (1 bp)
>  Automated Defenses (no beam or missile defense to represent that shooting a
>  mine is an impact and it'll go "boom")
>  - Firewall (1 bp)
>  Self Detonate (sink stunt): they explode on impact, or when in close
>  proximity (2 bp)
>  
>  
>  Aspects:
>  Huge
>  "This thing goes on forever!"
>  "Don't get too close!"
>  A relic from a bygone war
>  "We could just plow right through"
>  
>  
>  All this got me thinking about other sorts of mine fields a crew might
>  encounter.
>  
>  
>  SPECIAL LASER-SHOOTING MINEFIELD
>  V-Shift: 2 (2 bp)
>  Beam: 4 (6 bp)
>  Torpedo: 0
>  EW: 0
>  Trade: 0
>  
>  
>  Stress Tracks:
>  Hull: 6 (3 bp)
>  Data: 3
>  Heat: 6 (3 bp)
>  
>  
>  Stunts:
>  Automaton (sink stunt) (1 bp)
>  Automated Defenses
>  - Vector Randomizer (1 bp)
>  - Firewall (1 bp)
>  - Point Defense (1 bp)
>  
>  
>  Aspects:
>  Huge
>  "A thousand floating turrets"
>  A relic from a bygone war
>  "There's so much to shoot at!"
>  "This thing goes on forever!"
>  --------------------
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