[Diaspora] Designing a Mine Field for Spaceship Combat
Buzz
buzz at buzzmo.com
Tue Feb 9 11:46:28 MST 2010
Are mine fields even viable given the default conception of space combat in Diaspora?
> -------Original Message-------
> From: Sam Friedman <safriedman at gmail.com>
> To: diaspora at phreeow.net
> Subject: [Diaspora] Designing a Mine Field for Spaceship Combat
> Sent: Feb 09 '10 12:38pm
>
> I have this story in my head of a paranoid system, or what's left of
> it, leaving behind a vast swath of a mine field. Think looking up from
> Earth and seeing the faint band of the Milky Way... that's the mine
> field.
>
>
> How could I go about representing that in spaceship combat? If I want a
> scene whose purpose is to illustrate the rough time the characters have
> navigating their ship through this minefield to get to whatever their goal
> happens to be, how do I represent this stationary mine field without
> letting the V-Shift of the characters' spaceship allow an easy escape?
> Also, how might I represent the mines detonating on impact (or
> proximity)?
>
>
> Here's what I thought. I'd love suggestions. I haven't had
> a chance to playtest this, so it could be over/under-balanced.
>
>
> STANDARD EXPLODEY MINEFIELD
> [We represent the minefield as a T2 spaceship. 17 Build Points]
>
>
> V-Shift: 2 (2 bp) - trying to represent the fact that the mine field is
> labyrinthine, and difficult to work through. It doesn't move,
> necessarily, but it's not easy to just plow through.
> Beam: 0
> Torpedo: 4 (6 bp) - trying to represent the self-detonating nature of the
> minefield. Also ties to the sink-stunt "Self Detonate"
> EW: 0
> Trade: 0
>
>
> Stress Tracks:
> Hull: 7 (4 bp) (there's so much to shoot at, it hardly makes a
> difference)
> Data: 3
> Heat: 3
>
>
> Stunts:
> Automaton (sink stunt): these are machines, not people. (1 bp)
> High Capacity Magazine (1 bp)
> Automated Defenses (no beam or missile defense to represent that shooting a
> mine is an impact and it'll go "boom")
> - Firewall (1 bp)
> Self Detonate (sink stunt): they explode on impact, or when in close
> proximity (2 bp)
>
>
> Aspects:
> Huge
> "This thing goes on forever!"
> "Don't get too close!"
> A relic from a bygone war
> "We could just plow right through"
>
>
> All this got me thinking about other sorts of mine fields a crew might
> encounter.
>
>
> SPECIAL LASER-SHOOTING MINEFIELD
> V-Shift: 2 (2 bp)
> Beam: 4 (6 bp)
> Torpedo: 0
> EW: 0
> Trade: 0
>
>
> Stress Tracks:
> Hull: 6 (3 bp)
> Data: 3
> Heat: 6 (3 bp)
>
>
> Stunts:
> Automaton (sink stunt) (1 bp)
> Automated Defenses
> - Vector Randomizer (1 bp)
> - Firewall (1 bp)
> - Point Defense (1 bp)
>
>
> Aspects:
> Huge
> "A thousand floating turrets"
> A relic from a bygone war
> "There's so much to shoot at!"
> "This thing goes on forever!"
> --------------------
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