[Diaspora] Campaign Writeup: The Azure Cluster
C. W. Marshall
toph at interchange.ubc.ca
Fri Feb 12 07:32:03 MST 2010
On 11-Feb-10, at 10:10 PM, David Dunham wrote:
>
>> For stunts, I really like the idea of MG C/T, and l-o-v-e the fact
>> that two players chose different applications of it. Just fantastic.
>
> I hadn't really noticed that, but yup, disguising (which normally
> requires an apex skill) and speaking with aliens both seem like
> they go beyond the normal, in different ways.
....and that's exactly why in so many cases we chose not to specify
what the MG amping up does: letting the table discover it anew each
cluster is part of the fun.
> I did notice that almost everyone took a military grade stunt!
>
Everyone likes to break rules. To do so legally is one of the perks
and ironies of the game.
>> I also like the patterning to your session descriptions, with two
>> clear scenes in each (each of which could go or do go to a
>> minigame). It's a nice structure, and perhaps a nice model to
>> follow, with a clear sense of rewards at the end (I love adding free-
>> taggable fish roe to the ship. But then, I like "big bowls of fruit"
>> as well.
>
> I think our third session may look similar. It may have something
> to do with the amount of time we have.
>
> As for rewards, I think this may be something I'm bringing from
> HeroQuest, where there is frequently a "lingering benefit." With no
> real item or wealth accumulation, getting aspects seem like a
> reasonable way to provide an in-game reward for doing well. (I will
> also use negative lingering consequences as applicable.)
>
It's still nice that FATE supports a mechanism where all next
session, there is something like this you can tag. It's worth
codifying, perhaps.
>> Can't wait to find a metashark,
>
> If you (or anyone else on the list) are ever in Seattle, you can
> join our game!
Cool. Thanks for the invite.
Toph
>
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