[Diaspora] Campaign Writeup: The Azure Cluster

C. W. Marshall toph at interchange.ubc.ca
Fri Feb 12 07:32:03 MST 2010


On 11-Feb-10, at 10:10 PM, David Dunham wrote:

>
>> For stunts, I really like the idea of MG C/T, and l-o-v-e the fact
>> that two players chose different applications of it. Just fantastic.
>
> I hadn't really noticed that, but yup, disguising (which normally  
> requires an apex skill) and speaking with aliens both seem like  
> they go beyond the normal, in different ways.

....and that's exactly why in so many cases we chose not to specify  
what the MG amping up does: letting the table discover it anew each  
cluster is part of the fun.


> I did notice that almost everyone took a military grade stunt!
>

Everyone likes to break rules. To do so legally is one of the perks  
and ironies of the game.


>> I also like the patterning to your session descriptions, with two
>> clear scenes in each (each of which could go or do go to a
>> minigame).  It's a nice structure, and perhaps a nice model to
>> follow, with a clear sense of rewards at the end (I love adding free-
>> taggable fish roe to the ship. But then, I like "big bowls of fruit"
>> as well.
>
> I think our third session may look similar. It may have something  
> to do with the amount of time we have.
>
> As for rewards, I think this may be something I'm bringing from  
> HeroQuest, where there is frequently a "lingering benefit." With no  
> real item or wealth accumulation, getting aspects seem like a  
> reasonable way to provide an in-game reward for doing well. (I will  
> also use negative lingering consequences as applicable.)
>

It's still nice that FATE supports a mechanism where all next  
session, there is something like this you can tag. It's worth  
codifying, perhaps.


>> Can't wait to find a metashark,
>
> If you (or anyone else on the list) are ever in Seattle, you can  
> join our game!


Cool.  Thanks for the invite.

Toph


>

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