[Diaspora] Diaspora Digest, Vol 7, Issue 21

C. W. Marshall toph at interchange.ubc.ca
Wed Feb 17 23:15:37 MST 2010


>


Hey -- thanks for these -- my two bits:

> There is some talk on the errata-collection page of the wiki about
> taking a look at that rule again before releasing the paperback
> version, and rescinding it, thus allowing piloting to work like every
> other skill-board skill.
>
> We chose not to change it as the text as written represents the  
> outcome of substantial playtest. We did, however, go back and forth  
> on it a couple of times so I think it's safe to say that playing  
> this one way or another is not likely to have a huge effect.  
> Probably suiting the tastes of the table will have much greater  
> effect, so this is a prime point for a house rule.
>

Yup -- table preferences trump anyting in the RAW. Our game becomes  
yours.

> That said, I also let character's tag their personal aspects in ship
> combat, provided their use their ship's fate points to do so. I may
> not be the most shining example of textbook play.


In my mind, any excuse to chew up fate points is a great rule, in my  
mind.

Toph

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