[Diaspora] Social Combat
Mark Delsing
buzz at buzzmo.com
Thu Jan 28 21:26:57 MST 2010
On Jan 28, 2010, at 9:53 PM, David Dunham wrote:
> Any thoughts as to how we could have better handled this?
We had a similar conflict with a "data" pawn used in a computer
hacking conflict. I decided that since the data pawn was not a pseudo-
character (and thus, no stats), it could not be affected by move
another; it was basically just an object to be acquired. The players
needed to traverse the zone map, get the data pawn, and bring it to
the "win" zone. Add in some pass values and Aspects on the zones, and
it was really fun.
Another possibility is to ignore the ship in terms of the zone map
since it is not a character; it's the object of the conflict, but not
a participant. Then you could focus on the PCs and NPCs, and set up
the zone map so that the players are trying to maneuver the various
parties of interest into zones compatible with their objectives before
time runs out. Zones could be the various agendas: "We get salvage
rights," "Insurance pay-out," and "We don't cover that." The shadowy
group's agenda is just to mess with the outcome.
Really, the negotiation is about to what the players can convince the
various NPCs to agree (and vice versa). Since all participants have
stats, the various opposed actions (composure attack, move another)
will be much more fun, as will unopposed actions like using obstruct
and maneuver.
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