[Diaspora] A very brief play report!

Kenneth Coble kmcoble at gmail.com
Mon Jul 12 20:10:04 MDT 2010


Ooops! Didn't mean to steal your thunder, Chris.  And you're right, I did
use an Assets roll on that thug.  I thought straight Charm didn't sound
right, but couldn't remember why!  Thanks for filling in the places where I
blanked - and your writeup was great!

Also, I'd like to repeat my appreciation for the pimped-out version of the
Cluster Gazetteer you did.  It looks sharp as heck!

Kenny

On Mon, Jul 12, 2010 at 9:27 PM, gamerchris <gamerchris at bellsouth.net>wrote:

> I actually just published my version of our session today on my blog, which
> you can check out here<http://gamerchris.com/2010/07/06/adam-first-son-of-new-eden-and-other-cool-roleplaying-stuff-from-this-weekend.aspx>!
> And just in case you want to look at our cluster a little more, you can find
> that here<http://gamerchris.com/files/78039-68332/fathers_children_gazeteer___final.pdf>
> .
>
> I remembered things a little differently than Kenny did in a few spots (I
> thought he made an Assets roll, amplified by his Charm, to make the
> composure attack in his little skirmish), but it's pretty much all the
> same.
>
> And I'll echo Kenny's summary about how truly awesome Diaspora really is.
> Both cluster creation and character generation were amazingly fun on their
> own accord, and *now* we get to actually *play* the freaking game!  I'm
> very hopeful that a rotating referee/caller will work out well, and we even
> threw around a few ideas the other night about how it might work.
>
> I ordered the softcover, and Lulu delivered it in record time, so I've
> already been checking out all that we did wrong and getting ready for our
> next shot at it.
>
> Now I just need to find more time to play...
>
> Chris Norwood
> http://gamerchris.com
>
> --- On *Mon, 7/12/10, C. W. Marshall <toph at interchange.ubc.ca>* wrote:
>
>
> From: C. W. Marshall <toph at interchange.ubc.ca>
> Subject: Re: [Diaspora] A very brief play report!
> To: diaspora at phreeow.net
> Date: Monday, July 12, 2010, 8:06 PM
>
>
>
> Dear Ken,
>
> Thanks so much for this. It[s always fun to read AP reports, but this has
> some gems.
>
> Profession: Corpse Broker is exactly the sort of thing that we designed
> that skill to do. Just great. And you are right that brawling is a good
> knife-fighter skill, though close combat can also be used -- knives behave
> differently depending on how they are used, and that flexibility is what we
> were trying to model (i.e. how a knife is not like a sword, and still works
> with the point-buy design system so as not to lose out). "Routinely
> underestimated" is a great aspect, and would be really fun to use in play.
>
> It's great that you got to play -- the sharing of reffing was something
> that we discovered when we first played SotC; if that contagious quality is
> in diaspora, that's high praise indeed.  So thanks!
>
> Toph
>
>
>
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