[Diaspora] AP input

Cliff Alles-Curie aboveriver at gmail.com
Sat Jul 17 07:46:04 MDT 2010


Very cool post!

Cliff

On Tue, Jul 13, 2010 at 11:25 AM, Tom Gurganus <tomgurg at gmail.com> wrote:

> Hi,
> I'm Tom (tomg) and I was in Ken and GamerChris's Diaspora game that Ken
> posted about.  I wanted to chime in on the game and Diaspora in general.
> First off, I was not interested in Diaspora in the least until we did world
> creation.  That really got me interested.  Then we did character creation.
> Wow!
> I'm hooked.  I have played SOTC before and knew FATE was a great system.  I
> love Aspects and the character creation of SOTC is genius.  Diaspora does an
> excellent job of taking the best of FATE and tweaking it a bit to get its
> own flavor.  Great job.
> About the game:  I love it.  I was very impressed with how the mutual
> character creation actually changed my character for the better as we went
> along.  I started out thinking of Jind as a naive, wide-eyed new diplomat,
> in over his head.  As the phases went on and we merged our stories, he
> changed into a strong but deceptively mannered, cunning guy who has a higher
> calling.  I really really enjoyed how he came out.  It would not have
> happened without the mutual creation.  There were two real turning points
> for this character.  First, when Chris' character tried to blackmail Jind.
> Jind's anger and sense of moral outrage really came through.  The Aspect
> "Sudden Backbone" really solidified it.  The second came when Ken's
> character was 'putting one over' on Jind.  And Jind realized it but allowed
> it to go through, against the advice of his major domo because he liked the
> corpse broker and could see his true character.  This set up one of his
> Stunts - Reads People that will come in handy later I'm sure.  Especially
> coupled with the Aspect "Routinely Underestimated".  I'm quite proud of that
> one too.
> I am impressed with the Social Combat mechanic.  I did not completely
> follow it (I haven't read the book, yet.) but I see a really good core
> mechanic there that is fun and helpful.  I like the 'setting stakes' aspect
> of it.  I find that setting stakes really enhances combats of any sort.
> All in all I'm raring to go on this game.
> I'll be posting my wrap up of the game on my blog, Go Forth And Game (
> tomgurg.wordpress.com) soon.
> tomg
>
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>
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