[Diaspora] AP input
Tom Gurganus
tomgurg at gmail.com
Sat Jul 17 09:03:50 MDT 2010
Thanks. The game really surprised me in a very good way. We will
definitely keep you posted on how things go.
tomg
On Sat, Jul 17, 2010 at 9:46 AM, Cliff Alles-Curie <aboveriver at gmail.com>wrote:
> Very cool post!
>
> Cliff
>
> On Tue, Jul 13, 2010 at 11:25 AM, Tom Gurganus <tomgurg at gmail.com> wrote:
>
>> Hi,
>> I'm Tom (tomg) and I was in Ken and GamerChris's Diaspora game that Ken
>> posted about. I wanted to chime in on the game and Diaspora in general.
>> First off, I was not interested in Diaspora in the least until we did
>> world creation. That really got me interested. Then we did character
>> creation. Wow!
>> I'm hooked. I have played SOTC before and knew FATE was a great system.
>> I love Aspects and the character creation of SOTC is genius. Diaspora does
>> an excellent job of taking the best of FATE and tweaking it a bit to get its
>> own flavor. Great job.
>> About the game: I love it. I was very impressed with how the mutual
>> character creation actually changed my character for the better as we went
>> along. I started out thinking of Jind as a naive, wide-eyed new diplomat,
>> in over his head. As the phases went on and we merged our stories, he
>> changed into a strong but deceptively mannered, cunning guy who has a higher
>> calling. I really really enjoyed how he came out. It would not have
>> happened without the mutual creation. There were two real turning points
>> for this character. First, when Chris' character tried to blackmail Jind.
>> Jind's anger and sense of moral outrage really came through. The Aspect
>> "Sudden Backbone" really solidified it. The second came when Ken's
>> character was 'putting one over' on Jind. And Jind realized it but allowed
>> it to go through, against the advice of his major domo because he liked the
>> corpse broker and could see his true character. This set up one of his
>> Stunts - Reads People that will come in handy later I'm sure. Especially
>> coupled with the Aspect "Routinely Underestimated". I'm quite proud of that
>> one too.
>> I am impressed with the Social Combat mechanic. I did not completely
>> follow it (I haven't read the book, yet.) but I see a really good core
>> mechanic there that is fun and helpful. I like the 'setting stakes' aspect
>> of it. I find that setting stakes really enhances combats of any sort.
>> All in all I'm raring to go on this game.
>> I'll be posting my wrap up of the game on my blog, Go Forth And Game (
>> tomgurg.wordpress.com) soon.
>> tomg
>>
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>>
>>
>
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