[Diaspora] Campaign Writeup: ship combat

David Dunham alakoring at gmail.com
Sat Mar 6 22:52:58 MST 2010


Latest annotated Azure Cluster writeup at <http://www.pensee.com/dunham/diaspora/episodeA5.html>. This was our first use of the ship combat rules. Also I was trying to make sure the compels were plot complications. (Actually, there were also some attempts to compel the ship's "Steers Like a Cow" to prevent moving but they bought it off each time.)

It was technically impossible to escape, since the typical V-shift is 2, and it takes 3 to leave [p. 126]. I allowed them to overburn to move 3 on their last turn.

The Overburn rules [p. 70] seemed poorly integrated into ship combat -- technically they could have overburned right away and suffered no penalty, just maxing out of the track.

(Not that I remembered you were supposed to incur heat stress from *any* burn. Oops. So maybe compelling non-movement is a bad idea, since it lets them cool.)

David Dunham
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Imagination is more important than knowledge. -- Albert Einstein




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