[Diaspora] Bringing Magsails and plasma sails
Trey Palmer
trey.palmer at gmail.com
Fri Mar 26 05:48:52 MDT 2010
I gotta ask, how did you model that?
--
Bowden "Trey" Palmer | Tango Romeo Echo Yankee DOT Poppa Alpha Lima Mike
Echo Romeo AT Golf Mike Alpha India Lima DOT Charlie Oscar Mike
On Fri, Mar 26, 2010 at 12:28 AM, Dan Evarts <devarts at gmail.com> wrote:
> I stole the THS mass-driver engines for a culture in my cluster (sorry
> for not updating in a while), by the way. I just gave them v-shift 0
> and the long-endurance stunt, plus an aspect "Runs on anything."
>
> The "no data track" stunt I want for the same ships is a little harder
> to model, though.
>
> On Thu, Mar 25, 2010 at 11:28 PM, David Dunham <alakoring at gmail.com>
> wrote:
> > Trey:
> >
> >> First, what tech level would the Transhuman Space setting be? They're
> >> terraforming Mars, mining Saturn for He3, etc. To me, that puts them
> firmly
> >> in the T1 category, IMO.
> >
> > Sounds like "exploiting the system" to me too.
> >
> >> Second, ThS had 2 drives that might be very useful in Diaspora -
> Magnetic
> >> Sails and Plasma Sails.
> >
> >
> > I figure there are sails in my game, but not typically for PCs because
> they're so slow.
> >
> > David Dunham
> > Glorantha/HQ/RQ page: www.pensee.com/dunham/glorantha.html
> > Imagination is more important than knowledge. -- Albert Einstein
> >
> >
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> >
>
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