[Diaspora] Some (FATE) rules questions
Doyce Testerman
smarter at average-bear.com
Tue Mar 30 09:25:06 MDT 2010
>
>
> I think what I really need is to see one of those 'examples of play'
> that has what happens in game mechanical terms at the same time written
> beside it. I've found lots of writeups of first sessions and chargen,
> but not so many examples of how the game actually flows and works after
> it's started. Can anyone point me to something like that? That should
> make things clearer for me somewhat
>
I will have something to point you at this afternoon -- I've been really bad
about writing up the actual play, but we're four sessions into the game,
counting the chargen session, and I've only written up the chargen and first
session.
(Oh, which I suppose I could point you at, for now:
* Chargen -
http://random-average.com/index.php/2010/01/diaspora-cluster-and-character-generation-ridiculously-tldr/
* Musing about how to do a character who's "immortal" in Fate, or really any
game -
http://random-average.com/index.php/2010/02/being-immortal-in-fate-diaspora/
* And Session One, which was supposed to be a showcase of the ship combat
system, and ended up being a social conflict -
http://random-average.com/index.php/2010/02/diaspora-session-1-teacup-on-the-tempest/
Session Two was our intro to the Personal Combat mini-game, and the fight
kind of took all session, partly because I over-complicated the map and made
too many zones.
Session Three was our first Space Combat, and went pretty well. I'll talk
about both these today and post a link. Since you asked, I'll make a point
of mentioning when I used, or tried to use, Compels, including a player
Compel of an aspect that an enemy picked up as their Consequence that was
kind of awesome.
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