[Sotff] Update on Diaspora: a harder sf Fate

Brad Murray bjmurray.halfjack at gmail.com
Mon Oct 13 10:58:36 MDT 2008


Well we've got a solid couple of playtests of the cluster and world
generation and last session we did a complete "prep" session: build a
cluster and build characters in it. The results look pretty good, so
my eyes are wandering to the usual favourite of any sf, hard or
otherwise -- the equipment list.

My mind is still, I find, a little ossified around the Traveller idiom
for gear, so I can't get "gauss rifle" and "fusion gun" out of my
head. I could use your help -- help me brainstorm weapon systems for a
hard-ish sf game. I'm thinking of weapons with highly practical,
mission-directed features. Weapons that exist because someone ordered
a million of them to outfit the infantry or space marines or border
patrols. My initial thinking is that, for most purposes, throwing a
slug mass at the enemy is the most efficient way of accomplishing
combat objectives, but the rules change a little in space -- with no
atmosphere and no gravity, lasers look pretty useful.

So, if you're keen, give it a go! I promise you nothing but credit,
and not Traveller credits at that. Just a nod and a thanks in tiny
print.

Diaspora main page: <http://www.phreeow.net/wiki/tiki-index.php?page=Diaspora>
Prep playtest page:
<http://www.phreeow.net/wiki/tiki-index.php?page=Diaspora%3A%20character%20snippets>

-- 
Brad Murray (halfjack)

All the money's gone -- nowhere to go.
But oh that magic feeling -- nowhere to go.



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