[Sotff] Harder sf fate

Brad Murray bjmurray.halfjack at gmail.com
Fri Sep 26 22:53:45 MDT 2008


On Fri, Sep 26, 2008 at 5:14 PM, Alan Barclay <nitrosyncretic at gmail.com> wrote:
> As for trying to anticipate exoplanetary science (Where's this sim thinking
> coming from?) -- fah! Who cares! Just generate interesting worlds.

That's a good question actually, and one that already has some heads
butting at our design table: "hard" sf seems to imply a certain amount
of "sim" design or, as we're heading I think, more abstraction.

That said i completely agree about making sense of strange numbers. I
think we have that right now, though at a multi-system scale as well
as a system scale. It might need just a little more though -- maybe
another parameter.

-- 
Brad Murray (halfjack)

All the money's gone -- nowhere to go.
But oh that magic feeling -- nowhere to go.



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