HomePageGamesDiaspora - Hard sf reconstruction of Spirit of the Far Future with a new, non-infringing setting. Now available in hardcover. Spirit of the Far Future - Classic Traveller adventure in a Spirit of the Century system. Contains actual play links and setting material. Starfight - initial design work for a campaign game to mate with Full Thrust Second Edition for tactical play Dont Rest Your Ansible - using Don't Rest Your Head to game Bailywolf's awesome Counting to Infinity thread Soulscape - The struggle to save your sole from a unique hell, even if you have to sacrifice your friends to do it. Soft Horizon - Multiplanar champions pursue their duties in the gods' playground. Moorcock, Moebius, Zelazny, Borges...what happens when Corwin needs a book found only in the Library of Babylon? Is all of this just another level in Jerry Cornelius' airtight garage? Blood for Honour - Mano a mano dueling. Chimaera - Desperate druids combat alien demons for repossession of the world, crazed and empowered by the voices in their heads, transmitted from orbit. Hollowpoint - Super competent violent people get shit done in a hard world. Mission-based team violence in a fast, trust-sensitive fashion. VSCA House Fate - an attempt to pin down what VSCA FATE is, as a reference for future development. Might not be as useful as it sounds. VSCA Generic post-hoc system - the core underpinning Hollowpoint and maybe some other things too. No Contact - military squad out of contact; possibly military-horror God Kings and Temple Mountains - another take on fantasy Churning Seas - another fantasy angle, this time nautical in inspiration Desperate Measures - supers with FATE with a focus on something other than cool powers, though also that I bet Diamondback - notes that may lead into a Diaspora supplement that includes mechs Dimiddi - a fantasy city project ResourcesCounting to Infinty - a lexicon of terms from the Counting to Infinity RPG setting.Zero Sum FATE - ideas for running FATE games without a GM. Monster Stunts - stunts for modeling monster/alien special abilities for Spirit of the Far Future or any other FATE game with monsters. Capes Software and ideas - GMless supers drama with per-page scene staging. TML Data Project - a shared project to create a data exchange format for Traveller data Cold City - resources and order sheets for creepy espionage in post-war Berlin. Reign Hacks - stuff for making Reign more Actual Play and SettingsSpiritus Mundi - a summary of the Universalis game run to establish the background setting for our Burning Wheel campaign.Khelkevarian Campaign Setting - a Spirit of the Far Future setting. Spirit of the Century - characters and actual play Reign - characters and actual play using Greg Stolze's great ORE-based fantasy game. Crown - an old Dungeons and Dragons setting pushed forward a few thousand years. Galactic - work leading up to (and maybe through) playtest of Matt Wilson's ashcan release of Galactic. Diaspora: Playtest Notes - games of Diaspora during various stages of development. 3:16 - games and ideas for Box Ninja's awesome game, 3:16 — Carnage Amidst the Stars Deluge - an experiment in systemless setting The Angels Share - setting information for a Burning Wheel game. A Crowd of Gods - collaborative settings for an undisclosed game. The inevitable Dune hack - Diaspora, Dune, duh. TheoryFunction and Pressure - ideas about play theory attempting to remove -isms.Purpose clash - discussion of a fundamental clash in purpose between players. Fate under the covers: Fortune as Price Tag - elaboration of JB's idea about how the Fate system really works. Justifying teams - why do teams form? What games or settings might derive from unusual pressures to gang up? What about usual pressures? Created by: admin last modification: Sunday 29 of May, 2011 [14:25:07 UTC] by admin |
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