Diaspora - Hard sf reconstruction of Spirit of the Far Future with a new, non-infringing setting. Now available in hardcover.
Spirit of the Far Future - Classic Traveller adventure in a Spirit of the Century system. Contains actual play links and setting material.
Starfight - initial design work for a campaign game to mate with Full Thrust Second Edition for tactical play
Dont Rest Your Ansible - using Don't Rest Your Head to game Bailywolf's awesome Counting to Infinity thread
Soulscape - The struggle to save your sole from a unique hell, even if you have to sacrifice your friends to do it.
Soft Horizon - Multiplanar champions pursue their duties in the gods' playground. Moorcock, Moebius, Zelazny, Borges...what happens when Corwin needs a book found only in the Library of Babylon? Is all of this just another level in Jerry Cornelius' airtight garage?
Blood for Honour - Mano a mano dueling.
Chimaera - Desperate druids combat alien demons for repossession of the world, crazed and empowered by the voices in their heads, transmitted from orbit.
Hollowpoint - Super competent violent people get shit done in a hard world. Mission-based team violence in a fast, trust-sensitive fashion.
VSCA House Fate - an attempt to pin down what VSCA FATE is, as a reference for future development. Might not be as useful as it sounds.
VSCA Generic post-hoc system - the core underpinning Hollowpoint and maybe some other things too.
No Contact - military squad out of contact; possibly military-horror
God Kings and Temple Mountains - another take on fantasy
Churning Seas - another fantasy angle, this time nautical in inspiration
Desperate Measures - supers with FATE with a focus on something other than cool powers, though also that I bet
Diamondback - notes that may lead into a Diaspora supplement that includes mechs
Dimiddi - a fantasy city project
ResourcesCounting to Infinty - a lexicon of terms from the Counting to Infinity RPG setting.
Zero Sum FATE - ideas for running FATE games without a GM.
Monster Stunts - stunts for modeling monster/alien special abilities for Spirit of the Far Future or any other FATE game with monsters.
Capes Software and ideas - GMless supers drama with per-page scene staging.
TML Data Project - a shared project to create a data exchange format for Traveller data
Cold City - resources and order sheets for creepy espionage in post-war Berlin.
Reign Hacks - stuff for making Reign more
Actual Play and SettingsSpiritus Mundi - a summary of the Universalis game run to establish the background setting for our Burning Wheel campaign.
Khelkevarian Campaign Setting - a Spirit of the Far Future setting.
Spirit of the Century - characters and actual play
Reign - characters and actual play using Greg Stolze's great ORE-based fantasy game.
Crown - an old Dungeons and Dragons setting pushed forward a few thousand years.
Galactic - work leading up to (and maybe through) playtest of Matt Wilson's ashcan release of Galactic.
Diaspora: Playtest Notes - games of Diaspora during various stages of development.
3:16 - games and ideas for Box Ninja's awesome game, 3:16 — Carnage Amidst the Stars
Deluge - an experiment in systemless setting
The Angels Share - setting information for a Burning Wheel game.
A Crowd of Gods - collaborative settings for an undisclosed game.
The inevitable Dune hack - Diaspora, Dune, duh.
TheoryFunction and Pressure - ideas about play theory attempting to remove -isms.
Purpose clash - discussion of a fundamental clash in purpose between players.
Fate under the covers: Fortune as Price Tag - elaboration of JB's idea about how the Fate system really works.
Justifying teams - why do teams form? What games or settings might derive from unusual pressures to gang up? What about usual pressures?
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